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If Neo Steam was going to be as grind-heavy as it was, they should have upped the quest experience and rid themselves of the grind-garden, which would have made it more like Ran Online, where every quest was just a grind-fest but it wasn’t hidden in some fake form of storytelling to pretend like it was something else. The thing that made Fallen Earth so intriguing was that players could grind, farm or scavenge anytime they wanted but could take on quests to adventure, team with other players or actually engage in some form of character progression. The problem in Neo Steam is that if you get out of the grind-garden and decide to do quests most of them will just have you running around grinding.
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If they were planning on including zone-based grind-sessions then the quests should have been top-notch, such as the ones presented in Fallen Earth or Red Cliff.
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It doesn’t help that outside of questing the only other thing to do leading up to level 31 is…grind. The quests in the game are easy to complete but horribly repetitive. The problem in Neo Steam is that much of the questing takes place in grind areas and only includes killing a few things and then returning for a reward. I know some people may get tired of the quest comparisons to 2029 but the game set a standard for having fun, grinding and getting to know the game world all at the same time. The quests aren’t a total bust in Neo Steam, but don’t expect anything nearly as fast-paced, engaging or diverse as IGG’s 2029 Online. This is not to say that all parts of the game’s concepts were foregone, but it’s safe to say that a good chunk of the steam-driven universe is a bit downplayed compared to what it could have been. The surefire way to get stronger is only through grinding but at the expense of gaining certain kinds of materials and useful crafting items.Īgain, it’s the awkward balance of a game with an awesome concept that feels entirely misused from the starting levels of 1 up until 31. It’s not really convenient to level up via questing, but if you feel like questing you can. Moreover, the game breaks down into two distinct playing segments: questing and grinding.
GAMES LIKE NEOPETS ON STEAM PS2
Instead of having a colorful universe that immerses gamers into the steam aesthetics that power the entire game’s story and concept, we instead get a very standard-fare MMORPG formula made to feel like a PS2 RPG port. The general atmosphere of Neo Steam was designed in light of the aforementioned classics yet there’s a lot lacking in delivering the presentation with concrete effort. The idea of a machine-driven universe with steam-based weapons sounds like a superb game, especially given that this was always a theme presented in early Final Fantasy games and classics such as Chrono Trigger and Secret of Evermore. I’ll be honest it was the very concept of a steam-powered universe that drew me in toward Neo Steam. Here’s where the game should have shined. Nevertheless, if you thought Fly for Fun was a great, fun-filled game then you probably won’t mind all the grinding in Neo Steam. I’m also sure avid players will probably chime in and retort that the game doesn’t actually start until level 31, but the problem is getting to level 31 and joining the realm versus realm battles. Atlus’ MMORPG set within a steam-powered, medieval-fantasy universe has become renowned for its themes and artistic style, but how well does this game measure up as an overall gameplay experience? Well, there are a lot of good things present in the game’s concept but I can’t readily say that Neo Steam is as good a game as I was expecting it to be.
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